//#pragma once
#include "Enum.h"

class SpellTile
{
	private:
		int rank;  //Spell Branch Rank 1, 2, 3, etc.
		int spellID;
		bool triggerCooldown;

	public:
		SpellTile(int rank, int spellID);
		~SpellTile();
		int getRank();
		bool getTriggerCooldown();
		int getSpellID(){return spellID;};


};
